New Animation test

I'm starting to review the game project as there has been two years since we did the demo and stopped development and much has changed in Unity, specially for 2D projects.

As a first test, I'm starting over with the animation set for the character, using Root Motion to avoid sliding effect for bad coupling between code/physics and animation. You can see the climb up and down the stair, idle and walk animations. There is a few idle cycles that randomly mixes to avoid heavy repetition but didn't stay too long in place to show you that (sorry). There is a bit of smoke from his cigar too.

Please, comment with your feelings about the animation. 

Do you think it is an improvement from the current in-game version?

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